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Hellgob

Bone Plateau

A 3-mile plateau of bones, 500' high. It is glued together by bones melted by cave solutions. Its edges are marked by streaks of slimy blood-earth mudslides.

 Bone Plateau Map
     ____________
    /            \
   /       2      \
  /   1            \
  |           5    |
  | 3    4         |    
  |                |    
  |  6          7  |
  |       8        |
  |                |
  |  9        10   |
  \      11        /
   \ 12           /
    \____________/


 Bone Plateau Landmarks
   1 chalk dunes  
      one tiger is here
   2 harvester chapel
      contains 4 harvesters and 3 human warriors who use javelins, daggers, and large shields
   3 hot geysers        
   4 ice boulder
   5 20' pit; 100' deep
   6 slimy pipes
   7 abandoned mining camp  
      four crawling claws are here
      there are sledgehammers, shovels, rope, and mattocks scattered around
      there is a broken ingot stamper
      some burlap wisps on the ground mark where there were once hammocks
      there is a firepit with a streak of rust inside it
   8 ravine with hole-riddled walls
      there is a rotten half-cabin on the bottom (sideways)
   9 intact wooden longship 
      a wyvern is here
  10 stone hut
      a one-room stone box with one front door and one side door, and no windows
      three vengers are inside, four followers ('laborers') are outside
      it is furnished with bedrolls and 52 seal furs
      on a plain altar is a divine scroll: (venger) Mind Reading (8)
  11 natural gnarled statue of a giant headless horse
  12 bone bungalow
      a hut made of bones
      inside is uneven bone flooring with big ribs and humeruses sticking out
      the floor has a few sunken pits
      there is a bare table inside full of knots and knicks
 
 Bone Plateau Intermediate terrain (d8)
  1 skull-heavy
  2 conjoined femurs standing vertically like reeds
  3 zone of flyin bones
  4 desert of bone dust
  5 salty playa
  6 gluey mire
  7 bone-chip-filled wadi
  8 trampoline-like springy bone area

Bouldery Yak Field

A stony 8x8 mile field, hemmed into an irregular hexagon shape by massive cavern walls. All over the field are small rocks that are 1 or 2 feet tall, and small dunes made of gravel.

There are two types of terrain here. The first is long 2-mile stretches only featuring pebbles. The second is natural "sparse walls" made of man-sized boulders, all close or far apart, with a herd of yak-types stomping about it. (1d4 yaks will be strong enough to roll-over any boulder here).

The yak field is entirely enclosed by cavern walls. In the south wall is a twisting, ascending tunnel (going to the fire-smoke cave). In the north wall, there is a mile-wide ramp, going downwards (to the field of slain hostages).

Every 2 miles there are areas with a possible mix of boulders and yak herd. Characters can scope out what is in an upcoming boulder-wall with an unmodified observation check. Or they can simply walk into one. Waiting too long in one spot will eventually "attract" one of the close-by herds.

Boulder arrangement
1 d30 boulders, all 20-30 feet apart
2 d30 boulders, all about 15 feet apart
3 d30 boulders, all 5-10 feet apart
4 d30 boulders, all 2-3 feet apart
General wall structure
1 north-south ( | )
2 east-west ( - )
3 northwest to southeast ("backslash" \)
4 northeast to southwest ("foreslash" /)
5 c-shaped
6 tsu-shaped (つ)
7 n-shaped
8 u-shaped
Herd type
01 1d100 bison (cattle stats)
02 1d8 bison
03 1 deer
04 3d6 deers
05 1d100 aggressive bison
06 1d12 elephants
07 1d12 mammoths (elephant stats)
08 minotaur with wand, and 2d12 cattle
09 3 minotaurs on war elephants with javelins. with extra 3d4 elephants.
10 1 catoblepas
11 3d8 catoblepases
12 1 gorgon
13 d6+4 gorgons
14 2d8 hippogriffs
15 1d30 aurochs (see hob2 cattle)
16 1d30 aggressive reindeer (horse stats)
17 1d30 aggressive donkeys ("death donkeys")
18 1 moose
19 1d30 aggressive sheep (pony stats, each can cast 'light sleep' at d20+5)
20 nothing

There is a 1-in-6 chance that an upcoming yak-field landmark will have loot (determined randomly):

  1. 1d4-lb gold nugget (160SP per pound)
  2. 1d4-lb cassiterite nugget (16 SP per pound)
  3. 1 javelin
  4. an 8' cauldron full of stagnant water
  5. 1 large tent
  6. 1d20 large shields

Elephant Sorcerer Lake

A 50x30 mile lake (6x4 hexes). Its water is contaminated with arsenic and fluoride. It is trawled by skiffs crewed by militant hedge wizards cursed into elephantine forms.

Elephantine wizzes: 1030 SP, 30 HP
Elephantine wiz spells:
A: Fire Finger
J: Freeze Water, Repel
1: Bird's Eye View
2: Smoke Screen
3: Flaming Missiles
4: Transmogrify
5: Heatseeking Fist of Thunder
6: Stink Bomb
7: Retard Reaction
8: Force Fumbles
9: Resist Fire
10: Fireball

Most of the water is shallow, less than 5' deep. Waterlogged zombies infest the water.

Additional encounters (Appearing with a 2-in-6 chance, once per four gametime hours)
    (d20)
Boats, with duties split into: boarders/captors, archers, catapulters, torchers/rammers
1 elephantine mages
2 hurrklings
3 vermuses (hob2)
4 flayers
5 slavers (men-at-arms)
6 deserters (bandits)
7 roach men (hob2)
8 leech men
9 ghouls
(Boat fleet type)
1 single raft of d4
2 fleet of d6 two-person canoes
3 fleet of 2d4 single-pilot coracles
4 longship of 2d8 rowers
Floaters
10 slushies (hob2)
11 stercus (hob2)
Fliers
12 strix
13 imps
14 gargoyle
15 harpy
Waders
16 ghouls
17 zombies
18 devil
19 animated armor
20 stony ensnarer
Elephant Sorcerer Lake Map


         Bone       Sky
         Plateau     Jungle
              __    __
           __/  \__/  \__
          /  \_2/  \_4/  \
          \_1/  \_3/..\_5/
  Field   /  \_6/  \_7/  \  
   of     \_8/  \10/  \12/  Poison
  Slain   /  \_9/  \11/  \   Maze
 Hostages \13/..\15/  \17/  
          /  \14/  \16/  \
          \18/  \20/  \22/
          /  \19/  \21/  \
          \23/  \25/  \27/
             \24/  \26/
                
 --------Cliff-to-Classic-Forest-----
            
 
  01: Sludge Churning Current
  02: Bone-filled shallows
  03: Gristle-slurry Eddies
  04: Poison Mangrove
  05: Metallic Sump 
  06: Windy Zone
  07: Northeast Island (below)
  08: Cloudy Bog
  09: Green Crust Beach
  10: Lead Stake Reef
  11: Fly Swarm Harbor
  12: Blighted Silt Hook
  13: Rat Corpse Reef
  14: West Island (below)
  15: Stalagmite-filled Concourse
  16: Fluorite Pillars
  17: Flammable Region
  18: Hag Minion Alley
  19: Putrid Bubble Bay
  20: Rocky Rapid
  21: Turbid Slop
  22: Dead Horsenet
  23: Wraith Corner
  24: Semi-gravel-filled creek
  25: Carrion-filled Tidepools
  26: Slick-muck lagoon
  27: Charnel Rocks

  NE Island
   Northeast Island Encounters
    2d4 brittle skeletons (half-hp hob skeletons)
    1 gargoyle (hob)

  +------------+
  | 1          |
  |          2 |
  |            |
  | 3          |
  |            |
  |            |
  | 4   5      |
  +------------+

   Northeast Island Landmarks
    1 thicket of tin pillars
    2 12'-diameter petrified brain
    3 crater of tar
       there is a loom on the shore of the tar lake
    4 abandoned wagon
       wedged between planks of the wagon: 
        divine scroll (eternal lantern)
         7: Cure Middling Wound
         8: Treat Disease
         9: Mend Muscle Tear
    5 giant flat polished stone slab 
     
   Northeast Island Intermediate Terrain
    1 sand dunes
    2 rock salt field
    3 tumbleweed brush-field made of rusty wires
    4 5'x10' rusty steel plates mixed with 5'x10' rusty steel spiked plates
    5 chert oolites
    6 mudstone conglomerate
    7 polished urtite
    8 a giant old gridiron
    9 field of soot and broken blades
    0 stalagmites, most 1 foot tall, a few up to 8' tall

  W Island (8x8 miles)
   West Island Encounters
    wandering mucor (hob2)
    deceased fish slop
    birdmen (1d4 hob harpies)
    hawks
    buzzards
    33 geese

     ________
    / 1      \
   /        2 \
  /            \
  |            |
  | 3      4   |
  |            |
  \            /
   \  5       /
    \________/
    
   
   West Island Landmarks
    1 blood-sogged garbage piles
    2 wrecked shacks
       a few javelins are on the ground. most are burned but 14 are not.
       one shack has 40 lbs of peas
       another has 3 wolf furs (w 5sp ea) and an amethyst on a silver chain (w 90 sp)
    3 giant broken mirror
    4 hill spewing acidic smoke
    5 abandoned garden
       there are 37 pumpkins on the vine

   West Island Intermediate terrain
    1 field of water-filled holes 3d6ft deep
    2 loose brick cobblestones
    3 irregular small mounds of sand
    4 field of fungus-rings
    5 4' tall silky grasses
    6 6' sedges
    7 sphagnum
    8 massive hematite vein
    9 fossilized carbuncles on gigantic, flat rocks
    0 white sand

Fallen Sky's Jungle

A foggy jungle of dead trees that were once stout. The most enormous of them are hollowed or doubly-gnarled.

Sky-jungle map

1 dot = 2 miles

    +--------------+
    |..............|
    |............1.|
    |...2..........|
    |.........4....|
    |..3...........|
    |..............|
    |......7...6...|
    |..5...........|
    |..............|
    |...........8..|
    |..............|
    |.......9......|
    |..............|
    |.0............|
    +--------------+

 Sky-jungle key
  1 blizzard crag
     inside an ice cave:
      soccer-ball shaped turquoise the size of a fist (w 1200SP) ; held in the beak of a 108lb obsidian ostrich sculpture, which is glittered with sapphire dust (w 333SP)
  2 stone roundhouse on a bronze platform
     house has a table, stools, and some stuff on a counter
      medium shield with an image of a skull wrapped in flames (w 150sp)
      a suit of ringmail: 65 SP
      6lbs grapes
      there's also heaps of dirty linen
     there are three asps under the house
  3 gigantic salty beehive
     home of five giant weasels
  4 micorhizzal spire 
     territory of the red wyrm
     long viney wooden ledge up the inside to the top
      one room at the top
       large shield: 60 SP
       die-sized topaz (w 285sp)
       clouded garnet (w 415sp)
       77lbs oatmeal
       buckler +2
       chainmail +2; sized for 160lb human
  5 four terraces of houses on a hillside
     each house has a cauldron; a loom; a bare workbench; a down mattress
  6 lava geyser
  7 dome-shaped rock
  8 triangular lake
     an elephant drinks here
  9 thorn thicket
  0 small cubical brick shack
     this is locked;
     inside is 20 handaxes hanging on thin hooks on the wall

 When navigating point-to-point in the sky-jungle roll the intermediate terrain (d12)
  01 storm fog
  02 poison bushes
  03 old riverbed
  04 foamy old solid cloud
  05 rotten bio-slop
  06 fungal undergrowth
  07 weedy shallow water 
  08 wide brook
  09 straw-covered dead rock
  10 ravine tangled with dead roots
  11 grove of petrified [palm] trees: (subesequent groves will be:) kapok, shorea, coconut, cashew, rubber, banana, magnolia
  12 ferny undergrowth, the consistency of : dead twigs, fluorescent lightbulbs, icicles, lint, stacks of glitter, felt, sidewalk chalk, plastic houseplants

The southwest of the sky jungle is the shore of the elephant sorcerer lake. The southeast has an entrance to the cubical Poison Maze (sulfur end).

Field of Slain Hostages

A moss-covered flat meadow, full of corpses that are mostly unclothed humans. Many have had the majority of their parts eaten off. There is one fresh body within every forty feet. A few bodies are in green wool outfits. Most of the field is without cover and is wide-open. A few exceptions are some 5' burrows in the dirt, a couple stone pillars that hold up nothing, and some fallen-over hollow towers.

Field of Slain Hostages Map

1 dot = 1 mile

           Bone
           Plateau

        +--------------+
        |......7.......|
        |..............|
        |......3.......|
        |..............|
        |..............| Shore of 
 Clock  |.......2....6.| Elephant 
 Tower  |..............| Sorcerer
        |..............| Lake
        |..............| 
        |........4.....|
        |..............|
        |..............|
        |.1..........5.|
        |..............|
        +--------------+

          Bouldery Yak
            Field


 Field of Slain Hostages Key
  1 Old square siege tower with its wheels broken off - hurrkling house 
     they have looms inside for making robes and ropes
     one room has large tents and bedrolls packed up
     a bedroll has a book titled "by the banks of the vohven" (worth ~250sp only near the vohven or to sea travellers)
  2 Ivy-coiled Tower - lair of the blue wyrm
     has a spiral staircase:
      2F: unsanded cabinets with
       12 daggers
       blue jade armlet with engravings of centipedes (w 150sp)
       (leaning) voulge whose blade is embossed with 89 eyes (w 150sp)
      3F:
       black glass urn depicting a plague victim in a field (worth 250sp)
       polished wooden bench without a scratch (w 15SP)
       huge smoky quartz (w 375sp)
      4F/roof: 
       Blue Wyrm
  3 40' pillars stacked into a pyramid of sideways cylinders
     one corpse is clutching: a divine (sagacity) scroll of Mass Influence
  4 40' broken pillars laying about randomly
  5 Cueyatl Camp
    2d12 cueyatls; with throwing axes and clubs
    +
    10lbs smoked venison
  6 Merman Camp
    2d12 mermen; armed with javelins and knives
    +
    roasted goose full of hardboiled eggs
  7 Troll Camp
    1d4 trolls with 1 battle axe and 1 javelin each
    +
    bucket with 20lbs of butter
  ;
  (Each camp has a firepit, a thatch or burlap shelter, and a cauldron)

  The intermediate terrain is heaps of bodies in varying volumes.